tsunamayo / Starship-EVO

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[MECH][Suggestion] squat weight option for standard joints #5852

Open Tackietacktack opened 3 months ago

Tackietacktack commented 3 months ago

The new squat weight option for custom joint is very helpful to delete small Unsymetrics between preview and real movement.

I think standard joints (ankle, leg,...) need this option too.

otherwise we build with standard joint a mech and get problems. Now, we must change standard joints to custom joints to get the squat weight option.

tsunamayo commented 3 months ago

@Tackietacktack I am not sure to understand that part: "delete small Unsymetrics between preview and real movement." Can you explain me the need in detail? If you have an issue the best is for me to fix that issue properly, not to promote a work around. Thanks

Tackietacktack commented 3 months ago

@tsunamayo Good morning, I have build a 4 leg mech with standard joint Tag (ankle, leg,...) the preview animation from the mech computer was good but if I control the mech I couldn't get the same animation.

I changed standard joints to custom joints and use the "squat weight option" to get a smooth animation, now it walking pretty good!

By other mechs I have simply the same problems but don't so bad. I think with "sqaut weight" I can get all this mechs to smooth moving.

What I want is: That standard joints get the "squat weight option" like by custom joints. It can be helpful.

Sorry for my bad English, I hope it's understandable, now.