Open COMICLER opened 2 months ago
Thanks for the feedback, yes I agree with those changes, I will see what I can do. Generating color proceduraly is a tricky business, so I am thinking of making them from pre-generated palette, with some smaller amount of randomization on top. I think it is what No Man Sky is doing. Lets say if I make a tool to make and test such palette, would you guys be up to help me make some palette? I can make dozens of them but not hundred, but with the help of the community we could make 100s.
I'm sure we'd be happy to help if you show us how!
I've been using Python to generate palettes in the game for a while now. The paintpalettes.xml
file gets automatically updated with the available colors. I don't know what format you're thinking of for planet colors, but I'm sure I can adjust.
I run the script once, supplying a single color. The script then generates a few swatches, which each have 5 nearby colors that I can try in game under various lighting.
We can have swatches like:
I'm still trying to figure out which swatches are useful to me in my builds. I just haven't had many builds where the looks are acceptable and the only thing they're missing is color. 😆
The changes I can do are practical, but anything you can describe can probably be designed and coded:
The amount of adjustment is also flexible. If you want the colors closer together or farther apart, it's simply a matter of changing some numbers.
The good news is, these colors take seconds to generate and the coding time is fun. The bad news is, the game takes a long time to load larger paint palette files every time you open paints in the codex. I tried loading 256 colors once. It was not pleasant. I put each of those colors on a block to build a palette blueprint. I had to open the paints in the codex once for every 24 colors or so because we only have 3 hotbars. It was painful.
id be glad to help anyway i can
@asanagisae Interesting tests! I still need to give an UI to do that in game, and by the look of it I will need to optimize it too. The tool I had in mind for planet would be completely different tough, I think I will just generate a few pictures of planet (from space and from the ground) and give an different executable to swap out the colors on the picture and export a palette.
I'd be interested in contributing some palletes for planet gen if you make up a tool for it! I'll also raise that, imo, terrain generation is too crater heavy - even planets with atmosphere are peppered with them and the circular geometry really draws a lot of attention. it's especially apparent on planets with ocean, as it results in a complete lack of 'continents' and many, many circular lagoons and isthmuses.
These are all awesome ideas. I too, have the issue that all planets seem the same. Especially the noise. I tend to come across many planets and moons that have the exact same noise base, but a different color. Perhaps a more "continent" focused terrain generation would be nice. Additionally, more worlds with oceans and mountains.
Today i went to about 30-40 solar systems and put together some suggestions that i had while traveling. I don't know much about game development work or your engine but im hoping the things i suggest if implemented are as simple as changing some numbers
1) Planets are too colorful: Most planets i came across were ultra-violet i.e. blue or purple, i do think have fun planet colors fits well with the game but the amount of them goes from cool to annoying and a eye sore. I suggest less blue and purple planets to make them feel more rare and cool and making grey and brown planets are common especially for the one without atmosphere.
2) unaesthetic: this one is more of a nit pick but i noticed every planet is a mix of 2 colors, which is alright but the colors feel too different in a lot of cases. i feel like planets would look better if planet colors were closer together .
3) not enough plants: Most of not all of the planets had a rocky surface, which just gets boring after a while. after spending 3 hours searching i found only 1 planet with grass. I think that there should be a lot more planets with dense grass and/or dense trees so that you can find one every 6-8 solar systems or so.
overall i think that changing these things will make planets a little nicer and give players more of a reason to leave the starting system.