tsunamayo / Starship-EVO

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[Survival Feedback] Second Impact Survival Feedback #5944

Open Dwarf-LordPangolin opened 3 months ago

Dwarf-LordPangolin commented 3 months ago

Hi Tsuna! Since I've run into a bit of a roadblock, I wanted to post the survival feedback I've accumulated so far. I wrote it as I went, but have since gone back and sorted it by categories to hopefully make it easier to parse.

Before I get into specifics, the first and most important bit of feedback I have is: Survival is really fun. I can already tell I am going to enjoy the heck out of playing SEVO in Survival. I wanted to put that first, because I want to make sure that fact doesn't get lost in all the details.

Building

Movement & Navigation

Resource Gathering & Refining

UI

Vibes & Ambience

tsunamayo commented 2 months ago

@Dwarf-LordPangolin Thanks a lot for the detailed feedback, I will digest it and get back to you! Interesting stuff.

tsunamayo commented 2 months ago

Hi, okay so I am adding my piece to the feedback loop:

Building

tsunamayo commented 2 months ago

@Dwarf-LordPangolin round II

Movement & Navigation

  1. This one is important: not letting the player use their jetpack to get around everywhere is absolutely the right decision. Space Engineers is too generous with the jetpack in survival (or at least it was last time I checked), and that makes planets too easy and too boring, and makes vehicles much less important. The fact that the player can't use their jetpack to get around everywhere from the start in Starship EVO is a really good thing. The little jumps and sprints it allows are just enough to help the player avoid frustration without making it too easy. => I am still very much not satisfied with the way jetpack works, it needs another pass. But yes I dont want to make too powerful

  2. Once I started exploring for resources, I noticed that it would be easy to get turned around and lose your base. I see that in your own feedback post that you plan to add beacon blocks, so that should address that issue when it's added. Would it be simpler to add a beacon function to the antenna block? => yes that is exactly what I want to do, antenna will be visible through the scanner function.

  3. Bunny hopping seems to be faster than sprinting; unless this is the desired mode of locomotion for players, you might want to add something to make doing so less efficient than just sprinting, otherwise it's going to look kinda funny. => yep indeed.

  4. Lining hoverbikes up with docking connectors is very tricky; would it be possible to give them some measure of lateral movement? Not much, just enough to let them line up with connectors. Sort of like how motorcyclists will use their feet to adjust their bikes in parking lots. => I see, I wanted to give another control scheme for hovercraft with strafing. I am not sure docking hovercraft is the right way though, that seems a bit tedious. Do you need that to transfert inventory?

  5. Being able to crouch would make it much easier to build things in Survival; there are often pieces you want to place on the underside of something, but without crouching you can't get the angle you need to put them there. => this was requested many time, I will put this higher on my to-do list ^^