tsunamayo / Starship-EVO

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Constant collisions while piloting craft #5991

Closed Gristle0 closed 1 month ago

Gristle0 commented 1 month ago

Constant collisions while piloting craft, sparks and collision noises. Also on some craft wierd physics issues because of collisions ...

pilot something

...

Environment

Additional information:

(Screenshots, Videos, Error logs, Related issues)

Please also include the Player.log file. You can find the log file here: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\

If you issue concerns a particular design please include any blueprint that could help to reproduce the issue. Blueprint folder is over at: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\

If you issue concerns a particular location please send your character save here: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Characters\

You will need to zip the folder to upload it. To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.

tsunamayo commented 1 month ago

@Gristle0 Hi, thanks for reporting the issue. Unfortunately I dont have any issues on my side so I am gonna need more info on this:

Thanks

Gristle0 commented 1 month ago

Player.log

Near constant collision in 2 different vehicles.

https://steamcommunity.com/sharedfiles/filedetails/?id=3313284023

https://steamcommunity.com/sharedfiles/filedetails/?id=3313256942

tsunamayo commented 1 month ago

@Gristle0 Hi, those are mech. Are you referring to the sound made when the step hit a metal ground? Or is it something else?

Gristle0 commented 1 month ago

Constant collision sounds and sparks. I'll record a video and post it later today.

BigBadKangaroo commented 1 month ago

@Gristle0 Hi there,

so I tested the two Mechs you mentioned. Please check the videos below and tell us if that's what you mean by "Constant collision sounds and sparks". However, when a Mech walks over a metal surface there will be sounds. It would be odd if a heavy mech walks over metal ground and you hear nothing - there needs to be at least some sound.

@tsunamayo I tested a few more mechs to check this and yes, all of them have this "issue".All mechs I tried create sparks and collision sounds when on metal ground. In fact, even when walking on Stone and Wood blocks. Maybe the sounds the mechs make when walking on player-made objects should be reduced? When walking over the planet surface everything feels nice. But the sounds when walking on player-made objects makes this a bit more "clunky" than it needs to be?

https://github.com/user-attachments/assets/6927ef13-5429-4156-8588-9edec7e8dc1d

https://github.com/user-attachments/assets/4c5c40c2-6a58-4fcf-8323-a92e98d888de

https://github.com/user-attachments/assets/f188387c-3e3a-4e55-8cef-5f2f159845b4

tsunamayo commented 1 month ago

@BigBadKangaroo Yes I will improve that! Can you point me toward the third mech? Thanks

Gristle0 commented 1 month ago

Here is an example with a non mech flying machine. Collisions are seen when looking around and when walking in the ship.

https://youtu.be/4VhhyGkZwFo

Link to craft: https://steamcommunity.com/sharedfiles/filedetails/?id=3313393204

BigBadKangaroo commented 1 month ago

@tsunamayo I wanted to give you this Mech anyways ... ^^

KF-Kaiva.zip

tsunamayo commented 1 month ago

@Gristle0 Hi, I dont have any issues with that blueprint. Where you carrying a handheld weapon by any chance? Could you send me your character save at the moment you are having the issue? Thanks

Gristle0 commented 1 month ago

@Gristle0 Hi, I dont have any issues with that blueprint. Where you carrying a handheld weapon by any chance? Could you send me your character save at the moment you are having the issue? Thanks

I did have a weapon on the hotbar, but it was not being held.

tsunamayo commented 1 month ago

@Gristle0 Hi, so I managed to reproduce, this issue is fixed for 24w40a. Cheers!

Gristle0 commented 1 month ago

Thanks!