tsunamayo / Starship-EVO

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Suggestion: Add pistons to mech animation #6050

Open Cpt-Fortius opened 1 month ago

Cpt-Fortius commented 1 month ago

Cheers!

The game keeps getting better and better!

Could you add pistons to mech animations, so they can be used the same way as rotators and hinges (label & set up movement / timing in mech computer)?

najlitarvan commented 1 month ago

while not directly mech, this animation system could potentially be used to do analog values if we could input multiple uttons and assign each a different thing to do

tsunamayo commented 1 month ago

@Cpt-Fortius @najlitarvan Yes this is something I had in mind, it is a bit tricky for mech as there are other things computed. But I wanted a "animation gate" a bit similar to make, to synchronise things.