Open thriple opened 1 month ago
ya, would be nice if the shipyard had a logic input, it already has the event gate logic to do it
@thriple Hi, if I understand correctly you want to first dock with the shipyard, then undock, then use the docking connector? Thanks
@tsunamayo i do believe that is so, the current limiter is that a shipyard is unable to "kick" the player from itself, if it was capable of that, it would be possible
@tsunamayo Howdy! Yes just an "Undock" input for the Shipyard :D
Uses:
It would make for some interesting mechanics to undock a landed ship from the parent via logic. It would also help to have some output for "undocking" so bay doors can open when you leave.
The reason i say Shipyard is because its faster to land. Docking connectors are fine but they are slowwwwww. If the shipyard had a disconnect input i could pass a fighter ship from Shipyard (imprecise) to Connector (precise) with little trouble.
That's all!
Thanks so much for your hard work!