tsunamayo / Starship-EVO

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[Suggestion] Add Shipyard input trigger for undock/output signal for undocking #6061

Open thriple opened 1 month ago

thriple commented 1 month ago

It would make for some interesting mechanics to undock a landed ship from the parent via logic. It would also help to have some output for "undocking" so bay doors can open when you leave.

The reason i say Shipyard is because its faster to land. Docking connectors are fine but they are slowwwwww. If the shipyard had a disconnect input i could pass a fighter ship from Shipyard (imprecise) to Connector (precise) with little trouble.

That's all!

Thanks so much for your hard work!

najlitarvan commented 1 month ago

ya, would be nice if the shipyard had a logic input, it already has the event gate logic to do it

tsunamayo commented 1 month ago

@thriple Hi, if I understand correctly you want to first dock with the shipyard, then undock, then use the docking connector? Thanks

najlitarvan commented 1 month ago

@tsunamayo i do believe that is so, the current limiter is that a shipyard is unable to "kick" the player from itself, if it was capable of that, it would be possible

thriple commented 4 weeks ago

@tsunamayo Howdy! Yes just an "Undock" input for the Shipyard :D

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