ability to define a "rest" position for mech, this position would could activate in either of two cases: player is not controlling the mech or the mech computer would get a signal input
if i am to give an example subnautica's prawn suit will sit down when above water and not being piloted by player
sitting prawn:
standing prawn:
other example could be the b1 droids from star wars
stored form:
normal form:
could be neat to design compact holding cells, i can imagine it being a neat addition to mech dropships
@najlitarvan Yes I want to do it but the problem is that I am still not sure the current anim logic will stay, as people hate it and might needs a total wipeout.
ability to define a "rest" position for mech, this position would could activate in either of two cases: player is not controlling the mech or the mech computer would get a signal input if i am to give an example subnautica's prawn suit will sit down when above water and not being piloted by player sitting prawn: standing prawn:
other example could be the b1 droids from star wars stored form: normal form:
could be neat to design compact holding cells, i can imagine it being a neat addition to mech dropships