Open Uncle-Ulty opened 4 days ago
I found the source of bug... if you put a connector tag + module type in the connector logic, the module spawns loose.
I'm working on the station. the mid part and column are 95% finished.
I'll finish the interiors last
@Uncle-Ulty Amazing! Is it better with the update 24w46a? It had a bunch of fix relative to docking. Looking cool!
Short Description of the issue:
When I spawn a station some of the modules are loose in random position ...
Steps to reproduce the issue:
-generate station ...
Environment
Additional information:
(Screenshots, Videos, Error logs, Related issues) youtube video https://youtu.be/xa4o10yj5II Please also include the
Player.log
file. You can find the log file here:%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\
If you issue concerns a particular design please include any blueprint that could help to reproduce the issue. Blueprint folder is over at:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\
RING STATION.zip Player.log
If you issue concerns a particular location please send your character save here:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Characters\
You will need to zip the folder to upload it. To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.