Closed BrickMacklin closed 4 years ago
Increasing the drones reach distance and "view cone" could also help with this so the drone doesn't have to be looking directly at the block to be painted/built
Based on the recent devlog, it would seem the FR-3N and PA-1 drones will mainly be used in shipyards rather then just by people. Increasing the reach distance and view cone will work, but when the ship gets larger, this issue will come right back.
I see two potential solutions. The first one is to allow the drones to no-clip and visually make them "holograms" which makes it seem a little more reasonable. The second way is rather then a drone that follows you around, a larger one that is a distance away from the ship. Still moving, but in a sphere around the ship. Like the shield bubble. It could use a "laser beam" which would place and paint. There is a third idea, but I think I will leave that for later on.
I also thinking clipping would be good instead of having it collide. There are too many ways for it to get stuck, and that is with a fully symmetrical ship. With a ship that has a lot of asymmetrical areas along with symmetrical areas, the drone will be trying to get to areas that it might not physically be able to reach.
Understood, I was kinda expecting that I wanted to see how bad it was at first. I will desactivate collisions for now, and do some tweaks and tricks before I put it back on. Thanks for testing all! Cheers
We now have a symmetry tool instead. Thanks!
Short Description of the issue:
When using symmetry with the red drone it very often gets stuck behind one block preventing it from building. This is especially noticeable on large ship builds. It also is very slow both with building and painting. Often I need to go check its progress. I believe it would be better to let the red drone clip through any object to get every block built. And increase its speed. ...
Steps to reproduce the issue:
Build an object with symmetry and watch the drone get stuck.
...
Environment
Additional information:
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