Closed TurBoss closed 10 months ago
Thanks a lot for the PR! The idea looks awesome.
The first I notice is that you changed the main XAML being used for the main window, I'd like to instead have a separate csproj for this part. Can you please find a way to put the ModLauncher
code into a separate csproj that depends on whatever is needed for it to run?
This would provide at least a separate project we can drive forward without impacting the main development.
Thank you!
Hello,
Got almost working :partying_face:
still some tweaks remaining
Thanks
hello,
this are some notes i took
Notes:
=====
FFNX
====
+ custom registry path
7H
==
TODO allow custom updates of 7h
TODO allow updates ffnx
WIP check if there are more mods that there are on the catalog
TODO launch ffnx button
TODO disable cheats tab
BU? hext some load some doesn't
TODO Launcher settings by default
audio
video
...
TODO system default
default settings
TODO Developer setting( maybe a xml yaml json etc.. )
setting for backfround, icon, logo ( dev)
setting for catalog
setting for mod path
TODO override custom 7theaven.var by iros vars
GAMEPLAY
========
BUG? worldmap breaks sound pitch
Thanks
Hello,
Very experimental and actually broken on latest master Game/Mod Launcher.
This is justa custom window that has the minimum buttons and settings to play preconfigured catalogs, it checks and downloads all the mods from a preconfigured catalog and activate them in order to play.
The demo images and catalog came from the Ova remake, the plan is to allow/bring game/mod developers a easy way to customize their launcher with the icon, backgrounds, button colors and the catalog url
I hope it gets useful for others if I manage to get it working :)
Thanks!