Hello, I already seen similar issues related to this.
But I’d like to ask some specific questions to understand the situation better:
What are the main reasons for not releasing a macOS version?
(For example, are there technical, resource, or licensing challenges that make it difficult to support macOS?)
Is macOS support planned for the future?
(If so, is there an estimated timeline, or are there any prerequisites that need to be addressed first?)
Would it be possible to consider a Universal binary for both Intel and Apple Silicon Macs?
(This could increase compatibility across macOS devices. Are there any particular obstacles to creating a Universal binary?)
Is there a workaround or alternative recommendation for macOS users in the meantime?
(For example, would running the application via a virtual machine or compatibility layer like CrossOver be viable?)
Hello, I already seen similar issues related to this. But I’d like to ask some specific questions to understand the situation better:
What are the main reasons for not releasing a macOS version?
(For example, are there technical, resource, or licensing challenges that make it difficult to support macOS?)
Is macOS support planned for the future?
(If so, is there an estimated timeline, or are there any prerequisites that need to be addressed first?)
Would it be possible to consider a Universal binary for both Intel and Apple Silicon Macs?
(This could increase compatibility across macOS devices. Are there any particular obstacles to creating a Universal binary?)
Is there a workaround or alternative recommendation for macOS users in the meantime?
(For example, would running the application via a virtual machine or compatibility layer like CrossOver be viable?)