Fast interpolation treats a pixel as just the point at the centre. Particles that don't overlap with any pixel centre can fall in the cracks between pixels, potentially leading to artefacts.
See issue #49 for discussion on this point. (Thanks @JBorrow.)
Thanks! FWIW, my choice for dealing with this is to treat particles below the resolution limit as if you are just doing PIC (i.e. just pixel += mass for the nearest pixel; this is super fast).
Fast interpolation treats a pixel as just the point at the centre. Particles that don't overlap with any pixel centre can fall in the cracks between pixels, potentially leading to artefacts.
See issue #49 for discussion on this point. (Thanks @JBorrow.)