ttyborg / castlesand

Automatically exported from code.google.com/p/castlesand
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Restoration of resources #12

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
hi, one question....Are you able to add new feature to KaM? the feature is 
restoration mine resources (gold,iron,coal)? just slow, but it will be 
better (for me) , bacause I sometimes lose , because i have not enough 
gold...  do you understand me? sorry for my english 

љmoula.

Original issue reported on code.google.com by kromster80@gmail.com on 18 Feb 2010 at 1:17

GoogleCodeExporter commented 9 years ago
I don't really think I like this idea for the main game... we're trying to make 
a KaM
Remake and most of the missions depend on restricted amounts of resources, so by
making them restore you would remove one of the major challenges of the game.
But it could be a good for a mod, or possibly a switch in the mission file (e.g.
!SET_RESOURCES_RESTORE 1) so mission makers can choose if they want this to 
happen.
Deciding on new script commands is still a fair way off though in my opinion.

Original comment by lewinjh@gmail.com on 21 Feb 2010 at 11:04

GoogleCodeExporter commented 9 years ago
I guess that could be a cheat-code, so that either resources replenished over 
time, 
or mines always gathered resources irregardles of resource existance on 
location, or 
resources supply never decreased.

Original comment by kromster80@gmail.com on 23 Feb 2010 at 8:36