ttyborg / castlesand

Automatically exported from code.google.com/p/castlesand
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FontEd bugs #17

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Anyway, there are a few bugs which I thought I'd report. Firstly, altering 
the NB space width does nothing as the tool doesn't seem to save the 
option. 

Secondly, sometimes exporting and importing a font will make the font use 
different palette entries than the original font did (I guess this is 
cases where a color exists twice or more than twice in the same palette, 
which could make this problem more or less impossible to fix). This can 
cause problems with e.g. maina.fnt which doesn't use any of the palettes 
available but one hardcoded into the game EXE. 
Even when using the original colors when exporting with the mapgold 
palette, the colors end up slightly messed up when importing the bitmap 
and using the font in the game (trough trial and error it's possible to 
find alternate palettes which seem to keep the palette entries, e.g. pal0 
in this case).

Litude

Original issue reported on code.google.com by kromster80@gmail.com on 28 Apr 2010 at 10:28

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
> "Firstly, altering 
the NB space width does nothing as the tool doesn't seem to save the 
option." 
If you refer to Char spacing it saves the option and changes the setting in the 
game as expected in svn-version.

Original comment by gmc.bohne@gmail.com on 16 Jul 2010 at 7:22

GoogleCodeExporter commented 9 years ago
No, he referred to word-spacing, aka NonBreakingSpace

Original comment by kromster80@gmail.com on 17 Jul 2010 at 6:24

GoogleCodeExporter commented 9 years ago
Just tested word-spacing (sorry, was to stupid to understand at first), works 
as well in svn-version.

Original comment by gmc.bohne@gmail.com on 19 Jul 2010 at 12:14