ttyborg / castlesand

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Few remarks regarding multiplayer demo #46

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I've noticed that whilst playing the multiplayer demo (using The Peasant's 
Rebellion campaign), there are a few strange things.

Firstly, for some reason, when a unit dies far away from the current screen 
(e.g. I'm looking at my own base and units are dying in the base in the upper 
left corner of the map), you hear their death sounds all over the map.

Secondly, I noticed that when in the campaign map screen (the one when you get 
information about the current mission before starting it), if you hover the 
mouse over the scroll, it pops from one corner to another (don't know if this 
was intended or not).

Finally, I would like to suggest a feature to stretch the screen on higher 
resolutions instead of providing more space.

Sorry if these bugs are already known, just wanted to contribute my two cents 
;-).

Original issue reported on code.google.com by itgerr...@gmail.com on 25 Jun 2011 at 10:59

GoogleCodeExporter commented 9 years ago
Thanks for your report :)

Currently unit deaths and voices are not attenuated (faded) at all, they play 
at full volume in left and right channels irrelevant to where the unit is. We 
need to find a way to load wave files into OpenAL so we can play them at a 
point in space, (with attenuation and channel mixing) like it is for other 
sounds. This is on the todo list and will be fixed at some point.

Popping from one corner to the other is intentional. It allows you to see the 
map underneath the scroll.

As far as stretching the screen, do you mean in game or on the menu? If you 
mean in game, you can use zoom (mouse scroll wheel) to achieve what you 
described. If you meant for the main menu, I'm not sure if it's necessary but 
if it is we could provide a fixed zoom for that. Please let me know which you 
were referring to.
Thanks again for the message :)

Original comment by lewinjh@gmail.com on 30 Jun 2011 at 2:20

GoogleCodeExporter commented 9 years ago
I was indeed referring to the game itself and I'm also aware of the zooming 
feature. The zooming works well, but it only feels a bit "artificial" (as in, 
you don't really know how much you're zooming in), maybe it would be nice to be 
able to push a button that automatically zooms to certain levels (e.g. 100%, 
150%, ...).

Nice that you thought of seeing the map where the scroll is. I can only suggest 
here that it may be neat to have the scroll fade out when you hover over it ;-).

Good luck with further development :).

Original comment by itgerr...@gmail.com on 30 Jun 2011 at 2:34

GoogleCodeExporter commented 9 years ago
I found the same issue with zooming when it was first implemented, so I made 
the backspace key reset the zoom to 100%. (similar to some modern RTS games 
like Dawn of War and Company of Heros) Try it out. Do you think that is enough?

I have added the fading scroll idea to the todo list, I agree it does jump 
suddenly which does not look as nice as if it faded.

Thank you :)

Original comment by lewinjh@gmail.com on 2 Jul 2011 at 3:45

GoogleCodeExporter commented 9 years ago
I didn't know about the backspace key, which is what I meant.

Good luck :).

Original comment by itgerr...@gmail.com on 2 Jul 2011 at 10:36

GoogleCodeExporter commented 9 years ago
Cheers :)

Original comment by lewinjh@gmail.com on 3 Jul 2011 at 2:25

GoogleCodeExporter commented 9 years ago

Original comment by kromster80@gmail.com on 5 Apr 2014 at 7:16