Closed GoogleCodeExporter closed 9 years ago
Thanks for your report :)
Currently unit deaths and voices are not attenuated (faded) at all, they play
at full volume in left and right channels irrelevant to where the unit is. We
need to find a way to load wave files into OpenAL so we can play them at a
point in space, (with attenuation and channel mixing) like it is for other
sounds. This is on the todo list and will be fixed at some point.
Popping from one corner to the other is intentional. It allows you to see the
map underneath the scroll.
As far as stretching the screen, do you mean in game or on the menu? If you
mean in game, you can use zoom (mouse scroll wheel) to achieve what you
described. If you meant for the main menu, I'm not sure if it's necessary but
if it is we could provide a fixed zoom for that. Please let me know which you
were referring to.
Thanks again for the message :)
Original comment by lewinjh@gmail.com
on 30 Jun 2011 at 2:20
I was indeed referring to the game itself and I'm also aware of the zooming
feature. The zooming works well, but it only feels a bit "artificial" (as in,
you don't really know how much you're zooming in), maybe it would be nice to be
able to push a button that automatically zooms to certain levels (e.g. 100%,
150%, ...).
Nice that you thought of seeing the map where the scroll is. I can only suggest
here that it may be neat to have the scroll fade out when you hover over it ;-).
Good luck with further development :).
Original comment by itgerr...@gmail.com
on 30 Jun 2011 at 2:34
I found the same issue with zooming when it was first implemented, so I made
the backspace key reset the zoom to 100%. (similar to some modern RTS games
like Dawn of War and Company of Heros) Try it out. Do you think that is enough?
I have added the fading scroll idea to the todo list, I agree it does jump
suddenly which does not look as nice as if it faded.
Thank you :)
Original comment by lewinjh@gmail.com
on 2 Jul 2011 at 3:45
I didn't know about the backspace key, which is what I meant.
Good luck :).
Original comment by itgerr...@gmail.com
on 2 Jul 2011 at 10:36
Cheers :)
Original comment by lewinjh@gmail.com
on 3 Jul 2011 at 2:25
Original comment by kromster80@gmail.com
on 5 Apr 2014 at 7:16
Original issue reported on code.google.com by
itgerr...@gmail.com
on 25 Jun 2011 at 10:59