ttyborg / unflobtactical

Automatically exported from code.google.com/p/unflobtactical
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Hard to read soldier name #78

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
In particular on the tundra missions the white text can sometimes be hard to 
read. How about a slightly darker "overlay" for the top part of the screen, 
that would help the text to stand out better. Maybe a nice gradient :)

Not very important, certainly, but with the possible addition of a "console" 
that shows information, it might become important that the user can read it.

Original issue reported on code.google.com by johan.fo...@gmail.com on 23 Oct 2011 at 7:19

GoogleCodeExporter commented 9 years ago
'bitmap font' has support for text outlines. Xeno is just interpreting the text 
as alpha instead of RGBA. Very fixable.

Original comment by leethoma...@gmail.com on 24 Oct 2011 at 4:16

GoogleCodeExporter commented 9 years ago
Great, I think that would improve readability in other places too, plus 
increase the possibilities of having a cool looking font :)

How would you go about changing the color of the font if it was RGBA though? 
Not that colored text used very extensively in the game...

Original comment by johan.fo...@gmail.com on 24 Oct 2011 at 6:21

GoogleCodeExporter commented 9 years ago
Not so much colored text, as "white text with a black outline". Much easier to 
read, for a bigger font.

Original comment by leethoma...@gmail.com on 24 Oct 2011 at 5:37