ttyborg / unflobtactical

Automatically exported from code.google.com/p/unflobtactical
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Crash on Windows reading the help multiple times #83

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Play the game on your Windows 7 64bit
2. Read some help screens multiple times
3. the background becomes white
4. Try to click the back button (bottom-left X)

What is the expected output? What do you see instead?
After I read some of the help screens, the background becomes white, then the 
game freezes, and I've got an "Xenowar.exe stopped working" alert

What version of the product are you using? On what operating system?
Release v2.5 719 Windows. Windows 7 64bit. I've didn't experienced this on my 
Android only on Windows.

Please provide any additional information below.
"Unhandled exception at 0x0041cb48 in Xenowar.exe: 0xc0000005: Access violation 
writing location 0x00000016"
Debugging:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\crt\src\mlock.c: 375 line
(void __cdecl _unlock)
Stack Trace:
    Xenowar.exe!0041cb48()  
    [Frames below may be incorrect and/or missing, no symbols loaded for Xenowar.exe]   
    Xenowar.exe!0041dc5d()  
    Xenowar.exe!0044d59e()  
>   msvcr100.dll!_unlock(int locknum=520)  Line 375 C
    msvcr100.dll!__matherr_flag()  + 0x1dc0 bytes   C
    msvcr100.dll!_unlock(int locknum=18)  Line 375  C
    msvcr100.dll!_unlock_file(_iobuf * pf=0x5c763048)  Line 313 + 0xe bytes C
    msvcr100.dll!setvbuf(_iobuf * str=0x00000000, char * buffer=0x00000008, int type=1638032, unsigned int size=1997249893)  Line 151 + 0x8 bytes   C
    msvcr100.dll!setvbuf(_iobuf * str=0x00000000, char * buffer=0x00000008, int type=1638032, unsigned int size=1997249893)  Line 155 + 0x5 bytes   C
    00000004()  
    msvcr100.dll!_unlock(int locknum=8)  Line 375   C
    msvcr100.dll!_unlockexit()  Line 785 + 0x7 bytes    C
    msvcr100.dll!_onexit(int (void)* func=0x0046aca4)  Line 90 + 0x5 bytes  C
    Xenowar.exe!0046ac38()  

Original issue reported on code.google.com by dobosbe...@gmail.com on 10 Nov 2011 at 9:36

GoogleCodeExporter commented 9 years ago
Thanks - will take a look.

Original comment by leethoma...@gmail.com on 11 Nov 2011 at 2:10

GoogleCodeExporter commented 9 years ago

Original comment by leethoma...@gmail.com on 18 Nov 2011 at 4:40

GoogleCodeExporter commented 9 years ago
Pulled 720 from source control. Map file at that location:
0001:0001baf0       ?PushPopScene@Game@@AAEXXZ 0041caf0 f   game.obj

(At least the bug isn't in the GPU code.)

Original comment by leethoma...@gmail.com on 20 Nov 2011 at 12:32

GoogleCodeExporter commented 9 years ago
Might be the texture code. Too few texture's are allocated.

Original comment by leethoma...@gmail.com on 20 Nov 2011 at 4:57