Closed jorgefralves closed 6 years ago
Did you run the example provided with the project Ok ?
To see the error that occurs, open Xcode > Window > Devices and Simulators > View Device Logs
If you are getting a crash on launch then it normally means the dependencies haven't been included correctly. Unzip your .ipa. Open Payload > Right Click on Main > Package Contents. Confirm the frameworks have been packaged like so:
N.B. You don't need to include ARANE.swc. The ANE already contains the API.
Hi, first of all thanks for the quick reply!
I was my fault, I was including the folder "device" inside the ios_dependencies and not the "Frameworks" folders.
Its working now.
And thanks for sharing this project, amazing work!
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit? none
Have you read the README carefully? yes
What version of the product are you using? 0.02
On what operating system? OSX
Which IDE are you using? IntelliJ
Which version of AIR are you using? same results on 29 and 30 (beta)
What steps will reproduce the problem? simple hello world project, just with the ane file, ios_dependencies folder, and the ARANE.swc
What is the expected output? What do you see instead? build is sucessfully, but the ipa force closes when lauching in mobile device,
Please provide any additional information below. also tried to compile in animate CC with the same results, if I remove the ANE file it works just fine.
thanks in advance