tuarua / AR-ANE

ARKit Adobe Air Native Extension for iOS11
Apache License 2.0
35 stars 7 forks source link

Add AR-ANE to existing application which supports iOS version 7.0 and above #16

Closed ghost closed 6 years ago

ghost commented 6 years ago

Answer the below. DO NOT DELETE!!

Currently it is not letting me publish app if i keep the minimum version below 11.0.

tuarua commented 6 years ago

Not possible. iOS 7 doesn't support dynamic frameworks which the ANE needs. the MinimumOSVersion of the ANE is 11.0

ghost commented 6 years ago

Thanks for your response! I successfully published an ipa using example provided by you, but when I replace the “.dae” file inside assets folder, with my own “.dae” file created using blender it gives me “no cherub” as output. I have even named my file as “cherub.dae” and its placed inside same folder. Does this ANE only supports specific type of .dae file? How do I add my own assets to it?

tuarua commented 6 years ago

The cherub dae was taken from this tutorial. https://blog.pusher.com/building-an-ar-app-with-arkit-and-scenekit/

Pay attention to how you construct the model and the nodeName Model(url:String, nodeName:String = null, flatten:Boolean = false)

Note: The ANE is just a wrapper around ARkit. Knowing how to use ARkit is separate. You should check the model is valid and you are able to import into Xcode yourself. https://stackoverflow.com/questions/45404877/how-to-import-a-dae-to-scenekit-for-arkit

Closing as original ticket has been answered.