tuatec / TTToolbox

TTToolbox provides useful helper scripts to automate your character integration workflows in Unreal Engine
MIT License
107 stars 29 forks source link

[Feature Request] 5.3 support #47

Closed kostenickj closed 1 month ago

kostenickj commented 11 months ago

Will this plugin be updated to work with UE 5.3? Looks like there were a lot of changes to how animation curves work and it no longer compiles.

JonnyDotNet commented 10 months ago

I second this request and am willing to help if required.

AchimTuran commented 10 months ago

Epics made breaking changes for IKRig, Blutilities and AnimCurves. So not sure when 5.3 will be fully supported.

Started to work in #48. As the blueprint scripting world seems to be unstable and it's to much effort to support multiple version of the engine I will port everything to C++. With this approach it will be possible to support two or three engine versions at the same time without having to deal with Binary files int Git. But this might take some time...

themaoci commented 9 months ago

Tried to compile the ue 5.3 version but for some reason it crashed for me on android.automation.dll maybe i messed something up... Could someone release this tool compuled for 5.3 unreal ? Thanks.

Ps. I used 5.3 branch

kapkrash commented 8 months ago

Just for clarification. I followed the Youtube Guide where I made it from 0 to 10 without needing to cross-reference this repo branch using ONLY UE 5.3 by following youtube guide and double-checking comments. There were a couple fix actions done because of youtube comments., which I thought was easier to follow due to they're time references helped guide me where I needed to go. Also I used Rider, and On 11 it was clear that Deprecation issues required refactoring.

as for your comment @themaoci I noticed that when I used "#if WITH_EDITOR" early in following the guide, the IDE auto added the header file for android instead of what was used by the toolkit.

include "HAL/PlatformApplicationMisc.h"