Open dyanikoglu opened 10 months ago
@dyanikoglu Thank you so much for your feedback! Oh this looks very interesting, do you know if we can use this solver during retargeting as well?
Oh yes it can be replaced by the post operation during retargeting.
Just wanted to thank you for this useful plugin. It makes life easier for control rig & custom anim bp implementations by adding weightless bones directly in editor.
I realized in 5.4, Epic added "Post Settings" section for IK Retargeter, and it has lots of cool post-process settings. One of them is "Pin Bone", which is basically providing same functionality with this tool's "Constraint Bone" ik solver. You might want to take a look at it and possibly deprecate that functionality in next release.