tuffee88 / d3d12ProxyEdrDx11_0

Totally naive app using proxy/dll forwarding to try and get Elden Ring running on DX12 hardware with Feature level 11_0 (f.e. Nvidia Kepler GPUs)
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Elden Ring still not working #73

Open Shahelion opened 2 months ago

Shahelion commented 2 months ago

I've followed every step and this stupid white screen is still plaguing me, please help. It does a white screen, then a black screen, then crashes, every time. I can see and move the mouse but that's it.

I have attached the DebugView log and the Event Viewer log. DESKTOP-QMKHQ2J.LOG EventViewerLog.txt

tuffee88 commented 2 months ago

Hi @Shahelion, according to the logfile you get past DX12 init so that's likely something different than what is fixable with this project. Can you provide some more information about your graphics card ?

Shahelion commented 2 months ago

AMD Radeon R7 200 Series

I was able to run the game before the DLC release

qleksd commented 1 month ago

I've also done every step and the game still crashes. It stays minimized and when i click on the icon it opens for 1 sec and minmizes again. Using GTX 1650

tuffee88 commented 3 weeks ago

@qleksd: With your GTX 1650 you should be able to run the game as-is, this fix is definitedly not required. I'd suggest reinstalling if you have problems.

tuffee88 commented 3 weeks ago

@Shahelion: Which GPU model are you using exactly (R7 200 branded cards can be any of four generations of AMD GPU designs so the featureset is quite different - with many of them not needing this fix as the are DX12 FL12_0 native cards) ?

Shahelion commented 2 weeks ago

DxDiag.txt

qleksd commented 2 weeks ago

@tuffee88 Yeah, i think found out what was the problem. I probably needed to update my drivers. Thanks for the reply though