Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
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clNumberCruncher.enqueueModeAsyncEnable to enqueue different kernels and arrays concurrently #42
clNumberCruncher.enqueueMode=true clNumberCruncher.enqueueModeAsyncEnable=true compute(kernel1) compute(kernel2) compute(kernel3) clNumberCruncher.enqueueModeAsyncEnable=false clNumberCruncher.enqueueMode=false