Closed Tommy-XL closed 5 months ago
Idk why the code was originally made this way, but apparently in older versions AU the BootFromVent
code worked completely differently
Thank you! It has been fixed in the dev version, but our fix uses a bit different way so we'll consider which is better. It used to work better because an exception was thrown at just the right place on vanillas.
Our fix delays the RpcBootFromVent
by 0.5 seconds.
I asked the implementer and confirmed that it is better, so I will close this PR.
Thank you for your contribution!
(CC: @kou-hetare)
Ok
Fixed an issue where the player got stuck for some players after desync
BootFromVent
and null errors appeared in the logs (Unity errors)Instead of using desync
BootFromVent
and using id vent127
it is better to useRpcBootFromVent
, it prevents getting stuckExample bug:
After fix: