Closed katzklaw closed 2 years ago
i didn't mention the arsonist bug because i see that one has already been addressed
1 issue answer: fireworks can kill normally at start. fireworks start put fireworks, can’t kill normalcy.
sorry…
7 issue answer: CustomRole Chance doesn’t work. Please wait.
1 issue answer: fireworks can kill normally at start. fireworks start put fireworks, can’t kill normalcy.
sorry…
i can submit a video of killing normally as fireworks if i need to. but you can definitely kill via the kill button and not need to wait to plant explosives
5. Sheriff - sometimes can see who imps are in meeting. sees their names as red
Fixed
4. Time Thief - doesn't seem to work at all
doesn't confirm.
4. Time Thief - doesn't seem to work at all
doesn't confirm.
time thief DOES work now.
7 issue answer: CustomRole Chance doesn’t work. Please wait.
i notice this section of my bug report is crossed out now. does that mean this is fixed internally and will be release soon?
5. Sheriff - sometimes can see who imps are in meeting. sees their names as red7. the % does NOT mean what it does in vanilla, which is misleading, and i'm not sure is intentional. in vanilla it is however many of a role at whatever %. for example 3 engineers at 30% chance to get one each time. so it checks 3 times, with a 30% chance of each check being an engineer. in this mod, the % is "how much of the lobby % this role is". for example, if you set jester to 20% and you have a lobby of 10, 20% of 10 is 2. you will ALWAYS have 2 jesters. no matter what. this completely eliminates random and seems unintentional.