Open tukkek opened 7 years ago
Food (roll daily):
Fab food (DC2): likely to render you undernourished (6/12). Family restaurant (DC4): risk of food poisoning (4/12) Upscale restaurant (DC7): less risk of food poisoning (2/12) Fancy restaurant (DC9): minimal risk of food poisoning (1/12);
Disease and poison rolls are made daily, but are .multiplied by a 1/30 chance.
Lifestyle#passtime(boolean defendhaven,boolean payforfood) //rent always has to be paid
A player should be able to sell an owned property for money (going back to level 0). This is useful if he's going to move to anew city or something like that.
This should also be done for him if he is going to lose the game due to lack of money - but in that case only the local property can be sold.
Game ends when reaching reputation 20.
Lifestyle (rolls every month)
Housing (unlock after reaching upscale, pay once and maintain lifestyle)
The idea is that the player needs to upgrade to Mansion to win the game. He upgrades one by one and wins when buying a mansion (shows highscore).
When upgrading from housing, sells the old one away after the transaction is done.