tukkek / javelin

Party-based roguelike (open-source strategy-RPG game).
https://javelinrl.wordpress.com/
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Encyclpaedia Arcane - Enchantment #101

Open tukkek opened 7 years ago

tukkek commented 7 years ago
Add OGL disclaimer

all enchantments require a mindful opponent
    need to check for a mind and possible resistances
    check current spells for adherence

mind blank (level 8): target becomes immune to mind-affecting spells for 24 hours.
    http://www.d20srd.org/srd/spells/mindBlank.htm

mind fog (level 3*): all creatures caught in a 20ft radius must pass a will save or get -10 to their will saving throws for 2d6 rounds.
    http://www.d20srd.org/srd/spells/mindFog.htm
    reduced 2 levels to bypass wisdowm roll penalty and permanent fog

deep slumber (level 4*): 10HD of concious creatures up to 7 squares away become helpless until attacked.
    added a level because sleeping creatures can only awakened by being attacked
    how to deal with the "awakened upon attack" part?
        probably just add if(hascondition(Asleep))removecondition(Asleep) on taking damage

Mind-numbing poison: like Poison but affects Wisdom instead?

add a class kit / mercenary option?

Good Hope (use level 10 version): up to 10 living allies gain a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for the duration of a battle.
    http://www.d20srd.org/srd/spells/goodHope.htm
    counters and dispels crushing despair
tukkek commented 7 years ago

Daze (creature of 4HD or less loses 1 round) http://www.d20srd.org/srd/spells/daze.htm

Greater Daze (same but without HD limits) - might as well only use this one

Moment's pause (like hold monster but for only 1 turn)

Wave of hesitation (cone of daze)