Open tukkek opened 7 years ago
Ability damage for things like poison and Venom Prana need to be made into a Condition (Poison as a "Damaged" subclass, for example). For this to work,
Abilities should also become a Map<Enum,Integer> (skills too, coincidentally).
Wishlist 3 ? Sight Piercing Fang Strike Attack which inflicts an additional 2d6 points of damage, blinds opponent. needs poison 4 Poison Blood Counter When struck in combat, disciple's blood becomes venomous to the attacker. 4 ? Rattler's Feint Boost Feint attempt to catch opponent flat-footed, +2 bonus to confirm critical hits. 5+
http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/steel-serpent-maneuvers/
Steel Serpent (skill: heal, had to be added eventually for post-combat phase)1
?http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Dizzying-Venom-PranaSting of the Rattler Strike Attack that inflicts an additional 1d4 points of damage plus 1d4 damage the following round.2
Iron Fang Strike Attack which ignores DR and inflicts an additional 2d6 points of damage and increases poison virulence.Sting of the Asp Strike Attack that inflicts an additional 1d6 points of damage and 2 points of Strength damage, with an additional 2 points of Strength damage the following round.Weakening Venom Prana Boost Next attack inflicts an additional 1d4 Strength damage.3
Sickening Venom Strike Strike Attack which inflicts 2 points of Constitution damage and chance to sicken opponent.4
Sting of the Adder Strike Attack that inflicts an additional 5d6 points of damage and 1d4 points of Wisdom damage, with an additional 2 points of Wisdom damage the following round.?Tearing Fang Boost Attacks add +2d6 damage and causes 2 points of bleed damage for 1d4 rounds