Open tukkek opened 7 years ago
Sources of interesting event ideas:
A neutral event would be "you find group x
being attacked by group y
- would you like to help defend them?". The defending party is made a temporary mercenary part of the Squad for that fight, which receives XP but not gold, as a thank you (so they basically work like normal mercenaries).
Actually the idea would be better translated into a Haunt. Avoid fight-based Events.
Positive: a random ritual effect (might be problematic if they aren't long-lasting).
Positive: a hidden treasure (make perception roll, use a Chest to generate item).
Negative: a sale opportunity that turns out to be a dupe instead (needs to reuse code to seem legitimate). A high enough perception check might avoid it.
Good/bad environmental magic gives a week-long buff/debuff.
Player witnesses an attack. Does he want to split the party to help the wounded (while others attack)? Go full force into the bandits? Or just ignore both? More suited as a City Event #32.
Given a high enough Perception, find a minor buried treasure. Similar can be achieved with various skills. In this cases, might not want to remove the event (or only having a chance of doing so) so players can come back later.
Would be a type of Actor symbolized by a
?
that either carry a strategically significant encounter/decision or a relevant game world effect. There should be a pool of good/neutral/bad (as long as good and bad are similar in number).Each event isn't pre-determined but selected only when a Squad reaches it. This allow for easier handling by FeatureGenerator and prevents the game from having to select only a few before world generation.