Open tukkek opened 5 years ago
new haunts (art needed)
Beast lair (animal, fey)
Spire (dragon)
Conflux (elemental, outsider: mephit)
Settlement (humanoid, monstrous humanoid: same image but 4 types: chaotic, good, evil, lawful)
White shrine (outsider: genie, celestial, planetouched)
Dark shrine (outsider: demon, devil, planetouched)
Rift (outsiders, excluding those from areas above)
redesign (already in-game)
future (not enough monster to justify ATM)
Ideally, Haunts could be generated by Tier initially, so the lowest version could be created first, and then raise in power as they are cleared and the game progresses (through elites and Kits as needed). A Haunt with higher-level monsters could not be generated at a lower Tier so it'd progress through tiers until one can be generated.
Beast lair Spire Conflux Dark Shrine
Rift could have a mechanic, later on, that a random number of creatures "phase out" and/or "phase in" for a turn or two (outside AI logic). It could work like this: every turn (1AP), there's 50% chance to delay and 50% to remove creatures from the battlefield (if already removed, return them instead). Probably gotta choose groups to remove by CR so as not to imbalance the fight too much.
To further improve the Campaign, haunts #33 would be shorter-lived Location fights, granting level-appropriate mercenaries or an Easy/Very Easy recruit. Once cleared, they'd become stronger by
+1d4 EL
and respawn.In the future, they'd grant a minor/major relic #242 .
Haunts would be more interesting with
1d4
waves instead of being a static fight every time (TensionDirector
).