Open tukkek opened 3 years ago
A Lore-focused type of Inhabitant would also be an interesting addition to the pool of interaction options.
Teleporter NPCs would also be interesting, although that might work better as its own Feature instead rather than having random high-level spellcasters loitering in Dungeons. It shouldn't be too hard to check the Dungeon level and only allow certain options part a certain level and more often/more rarely than others too.
With the ever-bigger selection of Rituals in Shrines, a service-caster Inhabitant should be relatively easy to implement.
Current Inhabitants are very type-heavy. If there was a way to make it so that every inhabitant could have different interaction options, they would be more realistic. A Leader could also have Items to sell, for example.
Each Inhabitant would start with a base type and a cumulative 50% chance of being able to draw from another type. They would then shuffle every available option together and draw from the pool up to a maximum limit or until the pool is empty.
A take-ten Diplomacy check could be used to reveal a certain number of interactions, while others would require a bribe (Item or gold) to unlock. Alternatively, reveal all options and allow a take-ten Diplomacy roll to redeem free ones, with each action increasing the DC (by +5, for example) - and if the DC is not met, a price in gold is required.
Selling up to the NPC's gold value (as in Fight reward) would be a better mechanic than outright gifting Items. Same for every NPC having an Inventory (even if empty), reducing their stock from that gold value instead to maintain balance.