tukkek / javelin

Party-based roguelike (open-source strategy-RPG game).
https://javelinrl.wordpress.com/
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Martial disciplines #35

Open tukkek opened 7 years ago

tukkek commented 7 years ago

http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/

http://www.d20pfsrd.com/path-of-war/systems-and-use/#Additional_Special_Rules

tukkek commented 7 years ago

Future:

Discipline Expertise (General): You gain a +2 competence bonus to checks with the skills associated with maneuvers available to that class. (if you get 3 of these the bonus should apply to all maneuvers). Discipline Focus (General): You gain a +2 bonus to saving throw DCs when using maneuvers of the selected discipline Lightning Recovery (Combat): after you've use a martial strike, counter, or boost, you may instantly recover that maneuver. You may do this once per day. more feats http://www.d20pfsrd.com/path-of-war/feats#TOC-Advanced-Study-Combat-

tukkek commented 7 years ago

Black Seraph (skill: intimidate, ignore or add, enemies escape before battle)

Level 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/gutstrike http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/ravaging-blow http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/strength-of-hell Level 2 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/inner-demon-strike http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/seraph-s-wrath http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/shadow-feather-strike 3 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/tendon-rip 4 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/bilious-strike TODO 5 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/abyssal-lance http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/voracious-drive http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/savage-drive Tendon Rip Strike Melee attack inflicts an additional 2d6 points of damage; halves the opponent's move speed for 1d4 rounds. http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers/circle-of-razor Soul Consumption Boost Draw power and health from fallen foes, healing 3d8 plus initiator level upon killing a target.

tukkek commented 7 years ago

Broken blade (skill: acrobatics) 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Pommel-Bash http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Puglist-Stance http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Shards-Of-Iron-Strike 2 Bronze Knuckle Boost Add an additional 2d6 points of damage to unarmed strikes and discipline weapons and martial strikes ignore damage reduction. 3 Broken Blade Stance Stance Add initiator level to Acrobatics checks and may make additional attack as part of a full attack action. Flat Iron Riposte Counter Make an opposed attack roll against attacker, if successful, negate the attack and throw opponent 10-ft. in a chosen direction and potentially land prone. Iron Dust Boost Make a free feint attempt as part of a martial strike with a +2 bonus without provoking attacks of opportunity. Steel Flurry Strike Strike Make three attacks on a target enemy, inflicting up to +3d6 points of damage on each strike. 4 Iron Axe Kick Strike The character delivers a potent kick that inflicts an additional 6d6 points of damage and dazes target for 1d4 rounds. Iron Knuckle Boost For the duration of the turn, unarmed and discipline weapon strikes inflict an additional 4d6 points of damage. TODO ? Leg Sweeping Hilt Strike Make a trip attempt with a +2 bonus without provoking attacks of opportunity, if successful, make an attack. 5+

tukkek commented 7 years ago

Golder lion (skill: diplomacy) 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Demoralizing-Roar http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Encouraging-Roar +2 will instead http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Pride-Leader-s-Stance http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Pride-Movement 2 Defending the Pride Boost Grant all allies within 60 ft. a +4 bonus to AC for one round. Distracting Strike Strike Make attack against a target, inflicting an additional 2d6 points of damage and leave the foe flat-footed until his next turn. Pyrite Strike Strike Strike inflicts an additional 1d6 points of damage and moves an opponent 5 ft. in a direction of your choosing. 3 Circling the Prey Boost Grant all allies within 60 ft. a free 5 ft. step. Pack Pounce Strike Make an attack while adjacent to an ally, gain a +5 damage per ally adjacent to that enemy (Max +15). 4 Golden Swipe Strike Melee attack inflicts an additional 6d6 points of damage and moves the opponent 10 ft. in a direction of your choosing. TODO 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Tactical-Strike 2 Call to Action Strike Attack inflicts an additional 2d6 points of damage, grant adjacent ally an immediate move action. 4 Charge of the Battle Cat Strike Make a charge attack which does not provoke attacks of opportunity, the charge inflicts an additional 4d6 points of damage and has a chance to knock target prone. 5+

tukkek commented 7 years ago

Veiled Moon (skill: move silently/hide) 1 create attack bonus on combatant http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Disturbing-Blow http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Dimensional-Strike http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Leaping-Spirit-Dance make listen 20 (will be more useful on 2.0 once vision can be handled properly, especially enemy vision) http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Spirit-Sensing-Stance 2 Fading Strike Strike Teleport up to your movement speed to an opponent and make an attack. Cursed Fate Strike Make an attack against a target, inflict +2d6 damage -4 to all d20 rolls for one round. 3 Brilliant Moon Strike Make an attack against a foe, attack ignores armor bonuses to AC and inflicts an additional 4d4 points of force damage. 4 Ethereal Reminiscence
Become incorporeal for one round, regain twice your ranks in Stealth in hit points or potentially being lost in the Ethereal briefly. Flicker Strike Strike Teleport to strike an opponent's flat-footed AC and then teleport away. Breath of the Moon Strike Make an attack against a target, target must make save or be confused for 1d4 rounds. TODO against blinking 1 Ghost Hunting Blow Boost Momentarily grants the disciple's attacks the ghost touch property. 2 Resonance Strike Strike Strike inflicts 3d6 force damage + initiator level damage in lieu of normal damage, and may strike incorporeal creatures without risking a miss chance. 3 Ghostwalk Boost Become incorporeal until your next turn. 4 Fading Leap
As a move action, the disciple may teleport to a spot up to twice his movement speed away. 5+

tukkek commented 7 years ago

Thrashing Dragon (skill: acrobatics) 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Offensive-Roll Wyrmling's Fang Strike Thrown weapon inflicts an additional 1d6 points of damage. 2 Flash Kick Boost Make an additional unarmed attack as part of a full attack action at a -2 penalty to hit but the attack gains +2d6 points of damage. ?Sweeping Tail Strike Make a trip attack against a foe with a +4 bonus to the attempt., inflicts 2d6 + initiation modifier damage. 3 Ancient's Fang Strike Thrown weapon inflicts an additional 4d6 points of damage Vicious Swipe Strike Make a successful melee attack, attack inflicts an additional +3d6 and potentially dazes opponent. 4 Devastation Roll Strike Move by an opponent and make a successful Acrobatics check against the target's AC, if successful, make an attack against the target's flat-footed AC and the attack inflicts an additional 6d6 points of damage. Dragon Assault Strike Make a full round attack, each successive melee attack inflicts an additional 1d6 points of damage more than the previous one (maximum +5d6 per successful attack). TODO 3 Fangs Strike Low Strike Make two successful attack rolls, halve target's land speed and inflicts 1d6 bleed damage per round for 3 rounds or until healed. 5+

tukkek commented 7 years ago

Steel Serpent discipline #113

tukkek commented 7 years ago

Silver Crane (skill: perception) only good alignment 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Crane-Step http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Enduring-Crane-Strike Flashing Wings Strike Melee attack that dazzles an opponent and inflicts +1d4 damage. 2 Emerald Displacement Strike Strike Make a successful attack, target suffers 20% miss chance and Perception penalties. 3 ? Exorcism Strike Strike Melee attacks inflicts an additional 6d6 sacred damage to undead and evil outsiders; chance to daze. ? Silver Knight's Blade Strike Attack inflicts an additional 4d6 points of damage, heals that damage to initiator or nearby ally. 4 ? Sacred Pinions Strike Melee attack deals an addition 5d6 sacred damage, strikes incorporeal or possessing creatures and stuns them for 1d4 rounds. Sapphire Displacement Strike Strike Make a successful melee attack, target suffers 50% miss chance. TODO 1 Silver Crane Waltz Stance Gain a +4 bonus to initiative checks and +2 to Reflex saves and to AC, increasing every eight levels. 4 Silver Crane's Blessing Boost Upon a successful attack, initiator or ally within 30-ft is healed 2d6 plus initiation modifier points of damage. 5+

tukkek commented 7 years ago

Primal Fury (skill: survival) 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Crushing-Blow http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Primal-Wrath http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Running-Hunter-s-Stance http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Stance-of-Aggression 2 Crippling Strike Strike Melee attack that adds +2d6 points of damage and the enemy gains the bleeding condition. Devastating Rush Strike Make an attack that inflicts an additional 2d6 damage and ignores damage reduction and hardness. 3 Disparity Blow Strike Make a melee attack against a target, if successful inflicts an additional 2d6 damage and make a trip attempt without provoking attacks of opportunity. 4 A vicious strike that suffers a -4 penalty to attack rolls but adds an additional 20 points of damage or an additional 35 points of damage if the weapon is wielded two- handed. Impaling Strike Strike Melee attack adds +4d6 damage and ignores damage reduction and hardness and inflicts 1d4 points of Constitution damage. TODO charge 1 Panther on the Hunt Strike The martial disciple gains a +2 bonus to hit and damage on a charge attack, and ignores attacks of opportunity 2 Momentum Crash Boost Add an additional 10 points of damage to a successful charge attack. 2 Raging Hunter Pounce Strike Charge at a target and make a full attack on the target. 4 Momentum Crush Boost Add an additional 20 points of damage on a successful charge attack and the attack ignores the target's damage reduction. 5+

tukkek commented 7 years ago

Solar Wind (skill: perception) needs ranged attack 1 http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Horizon-Wind-Lancet http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers#TOC-Stance-of-Piercing-Rays 2 ? Feel the Wind Boost Overcome environmental difficulties for ranged combat. ? Solar Flare Strike Make a ranged attack and add +2d6 fire damage and ignore cover. 3 ? Blinding Ray Shot Strike Ranged attack becomes infused with blinding light. ?Phantom Wind Ray Boost Next ranged attack is sheathed in dazzling light to obscure it, target must make an opposed Perception check to the attack roll or be caught flat-footed. ?Sunwalker Stance Stance May make attacks while moving, +4 AC vs ranged attacks. 4 Dazzling Solar Flare Strike Make a ranged attack against a foe, inflicts +4d6 points of fire damage and chance of dazing. Searing Break Boost All ranged attacks gain +3d6 points of fire damage for the round. TODO 5+

tukkek commented 7 years ago

intimidation: before diplomacy, makes enemies run (battle doesn't happen). Can force engage if highest speed > than slowest. On success cannot parley. Flee on Intimidate >= highest Will

Actually disciplines go up to level 9! Wouldn' be hard to keep progressing with the feats (except for the artificial feat progression limit in MartialTraining, which should be rebalanced).

tukkek commented 7 years ago

Move Disciplines to their own issues and reference to/from them.

tukkek commented 7 years ago

Ideally "boost strikes" like dizzying venom prana and weakening venom prana (both from Steel Serpent) should be chainable. this mean that I can boost Dizzying, then Weakening and then even choose another strike (or normal) attack) to then execute the entire maneuver sequence. This could be accomplished by having an internal ChainedManeuver in ExecuteManeuver that is triggered if there is a flag Strike#boost. This will compile a list of chained attacks and delegate the method calls to each one of them when the maneuver itself is executed, in sequence.

Should probably remain a wishlist item until we have some AI slack to work with as this could greatly slow down the processing of units with lots of maneuvers/boosts avialable to them.

With dizzying venom prana, it would even go one step further in following the canonical rules and on a ChainedManeuver#setup(Maneuvers chained) give all other prana a DC bonus to make saves less likely (see its description) - with the appropriate clean-up afterward, of course.