tukkek / javelin

Party-based roguelike (open-source strategy-RPG game).
https://javelinrl.wordpress.com/
67 stars 7 forks source link

Gateways #63

Open tukkek opened 7 years ago

tukkek commented 7 years ago

Portals are cool but they're not reliable. There are some "gate" images that I've selected 4 colors from - would be pretty cool if each game world was created with 1d4 gates (2-way gates, so 8 maximum). These would have to be "unlocked by paying" 1 ruby each. Travel through gates is safe and instantaneous.

  1. Roll how many games there will be (1d4*2)
  2. Place them randomly in the world map (never closer than 5 squares from each other)
  3. Pair up gates in a way as to maximize the distance from each pair.
  4. Assign colors and pair them up (Gate Gate#target).
tukkek commented 6 years ago

Not to be confused with Dungeon World's Gates.

tukkek commented 5 years ago

Specific gates may require a certain TempleKey to operate, or only be active during certain times of the day or even certain days (random or periodic). Would be cool if a Spell or the offering of a Gem could force the gate to activate immediately/? Maybe a certain amount of Spellcraft or Knowledge will allow a gate passphrase to be discovered, thus allowing its permanent use?

Some gates could spontaneously Spawn guardians (mid-tier and onward (scaling upward each time they're defeated, like Haunts).

(Some?) gates could have a low chance of being spent when used or captured.

Some gates could purge Conditions - or even discharge/waste magic items and/or spell levels! Causing negative conditions is also possible.

A malfunctioning gate could have a % chance of instead putting the player on a random location (as long as it doesn't cross water and usually closer than farther to the gate itself).