Open tukkek opened 7 years ago
Recruiting simply offers a level 6 unit with maxed attribute, Aristocrat class and skill, by the same name of the ruler's title. Recruited rulers are automatically set into a vacant seat.
Districts #53 #49 #66 #50 #52 #65 #54
Have both a actfriendly()
and acthostile()
to make sure all of these have benefits for both players and Monster Governors alike. May even have a hostile-only upgrade "recruit governor" and "upgrade governor", using similar CR/XP rates as Draft.
Most district types should offer a Seat of Power building project (15 labor, requires town, one per district). These allow the player to recruit and set a unit as the district ruler or overseer. Each instance will accumulate political points based on a daily skill roll, divided by
7*(10+10)
(week times average roll plus expected bonus), which are then spent to produce beneficial effects depending on the actual building in question. A seat of power without ruler makes the daily check as a bland d20 roll.npctreasure(population)
to be redeemed locally. For AI, this is added as labor bonus for the city.district.size*2
(disable for hostile towns). If ever gets to 10 points, generates a Caravan instead.points
get to the same size as current town population, increase it.district.size*2
radius, ifpoints>=fortification.el
. For human players, will also do the same for Incursions, destroying them.turn()
), has a % chance of triggering a beneficial Event #32 based on current points. Resets points when triggered. For AI: target a divine being (good outsider) and summon it into garrison.