tukkek / javelin

Party-based roguelike (open-source strategy-RPG game).
https://javelinrl.wordpress.com/
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Undeads and constructs #92

Open tukkek opened 7 years ago

tukkek commented 7 years ago

These do not regenerate HP while resting, and should only be healed by inflict wounds / mend type spells. This way, they really shouldn't be commonly offered for hire as their CR doesn't reflect their usefulness (remove them as Dwelling options, Mercenary Guilds, etc - a boolean Monster#recruit() would be helpful here). See hos this is being handled on SquadScreen and adapt to new system.

Such spells should implement Spell#canheal and make sure to update normal CureWounds* spells to reflect the fact they can't be healed. Likewise with Create Wounds.

tukkek commented 7 years ago

Foundry (cultural #49)

    you can buy golems and animated objects (1 day/1000gp), becomes permanent ally
    i'm not sure we have enough constructs in the game currently to support this
    construct cannot heal! unless it has fast healing
        add "make whole" spell and scrolls (not a ritual)
            same for "mending" and "greater make whole" 
                foundry sells those as well
                http://www.d20pfsrd.com/magic/all-spells/m/make-whole
                http://www.d20pfsrd.com/magic/all-spells/m/mending
    prices / time to build
        clay golem 40,000 22 days
        stone golem 90,000 50 days
        Greater Stone Golem 196,000 105 days
        iron golem 150,000 80 days
        flesh golem 20,000 gp 11 days
        shield guardian 120,000 65 days
    reach is going to be a problem
        reach does extend a unit's threatened area as well
    some golems are missing on the XML but found in the SRD

should also be albe to create/repair simulacra http://www.d20srd.org/srd/spells/simulacrum.htm

tukkek commented 7 years ago

Graveyard: allows learning of summon undead spells (criminal #53) and learning inflict wounds. Could replace/enhance the inflict wounds guild.