Open tukkek opened 7 years ago
Foundry (cultural #49)
you can buy golems and animated objects (1 day/1000gp), becomes permanent ally
i'm not sure we have enough constructs in the game currently to support this
construct cannot heal! unless it has fast healing
add "make whole" spell and scrolls (not a ritual)
same for "mending" and "greater make whole"
foundry sells those as well
http://www.d20pfsrd.com/magic/all-spells/m/make-whole
http://www.d20pfsrd.com/magic/all-spells/m/mending
prices / time to build
clay golem 40,000 22 days
stone golem 90,000 50 days
Greater Stone Golem 196,000 105 days
iron golem 150,000 80 days
flesh golem 20,000 gp 11 days
shield guardian 120,000 65 days
reach is going to be a problem
reach does extend a unit's threatened area as well
some golems are missing on the XML but found in the SRD
should also be albe to create/repair simulacra http://www.d20srd.org/srd/spells/simulacrum.htm
Graveyard: allows learning of summon undead spells (criminal #53) and learning inflict wounds. Could replace/enhance the inflict wounds guild.
These do not regenerate HP while resting, and should only be healed by inflict wounds / mend type spells. This way, they really shouldn't be commonly offered for hire as their CR doesn't reflect their usefulness (remove them as Dwelling options, Mercenary Guilds, etc - a
boolean Monster#recruit() would be helpful here
). See hos this is being handled on SquadScreen and adapt to new system.Such spells should implement Spell#canheal and make sure to update normal CureWounds* spells to reflect the fact they can't be healed. Likewise with Create Wounds.