Open tukkek opened 3 years ago
An idea is to have rarer Tier 16 drops, with a doubly-rare drop being either double mob density or double champion density (or triple maybe, by removing normal enemies)? Another doubling in rarity could be both (or 4x each).
Having a different color for the drops could be a way to differentiate them, since even longer names is probably impractical (using the description is fine though). If possible, could do the same for tiers 1-5, 6-10 and 11-15 as well!
This should be easy to implement by tweaking the spawning values of a dungeon. Whether its realistically balanced or there is enough champion variety for this is a matter of playtesting - but assuming it is, levels 80-100 offers plenty of possibility for players to choose their own balance. Creating a custom champion table is also doable (and done already).
One issue with this is that currently the memory limits of 32-bit GUTS are on the verge of breaking again (after multiple down-sizing passes to reward goals in 1.1). Each new rarity would effectively be more-or-less a new Tier (other than challenge and boss maps) and we perhaps can (or cannot) afford a couple more or so. Only testing will tell.
Tiers 16 to 20 could be generated with the ideas above. Each doubling of champions, mob density or a +5 to level offset could count as a tier bump, achieving a full set of "end-game" tiers based on modifications of the existing Tier 16.
Having a different color for the drops
Phanjam:
iirc, that |cFF part is constant whenever you use this method
(edit - vanilla files seem to use |c00 tho, but the effect is the same either way)
it's the next 6 chars (like that EAAA15) which define the color[
then you have to close it off with |u after the text you are coloring
So something like |cFFEAAA15Any text here|u
or |c00EAAA15Any text here|u
. The 6-digit code is likely hexadecimal RGB.
The example given is a description but they seem to indicate it will work on the name as well (DISPLAYNAME
)?
More scaling options for Tier 16 maps, for players who want extra challenge at end-game.