tukui-org / ElvUI

User Interface replacement AddOn for World of Warcraft.
https://tukui.org
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[Retail Bug Report] <Title here> #1033

Closed nullsector-sys closed 1 year ago

nullsector-sys commented 1 year ago

What is the issue you are having?

254x bug failure. with heal prediction idk whats causing it. happens when casting healing spell of course. and doesnt stop.

What is the expected behavior?

no bug spam

What actually happened?

bug spam

Suggested Solution/Workaround

No response

Errors

245x .../Core/Modules/UnitFrames/Elements/HealPrediction.lua:208: attempt to index local 'db' (a boolean value)
[string "@ElvUI/Core/Modules/UnitFrames/Elements/HealPrediction.lua"]:208: in function <.../Core/Modules/UnitFrames/Elements/HealPrediction.lua:205>
[string "=(tail call)"]: ?
[string "=(tail call)"]: ?
[string "@ElvUI_Libraries/Core/oUF/ouf.lua"]:238: in function <ElvUI_Libraries/Core/oUF/ouf.lua:221>
[string "=(tail call)"]: ?
[string "@ElvUI_Libraries/Core/oUF/ouf.lua"]:256: in function <ElvUI_Libraries/Core/oUF/ouf.lua:255>
[string "=[C]"]: in function `Show'
[string "@FrameXML/SecureStateDriver.lua"]:83: in function <FrameXML/SecureStateDriver.lua:73>
[string "@FrameXML/SecureStateDriver.lua"]:137: in function <FrameXML/SecureStateDriver.lua:119>

Locals:
self = <table> {
 __owner = ElvUF_Raid1Group1UnitButton1 {
 }
 maxOverflow = 1
 healAbsorbBar = StatusBar {
 }
 parent = Frame {
 }
 myBar = StatusBar {
 }
 otherBar = StatusBar {
 }
 absorbBar = StatusBar {
 }
 health = ElvUF_Raid1Group1UnitButton1_HealthBar {
 }
 SetUseHealComm = <function> defined @ElvUI_Libraries/Core/oUF/elements/healthprediction.lua:227
 frame = ElvUF_Raid1Group1UnitButton1 {
 }
 ForceUpdate = <function> defined @ElvUI_Libraries/Core/oUF/elements/healthprediction.lua:207
 PostUpdate = <function> defined @ElvUI/Core/Modules/UnitFrames/Elements/HealPrediction.lua:205
}
_ = "player"
_ = 0
_ = 0
absorb = 0
_ = 0
hasOverAbsorb = false
hasOverHealAbsorb = false
health = 125340
maxHealth = 125340
frame = ElvUF_Raid1Group1UnitButton1 {
 ReadyCheckIndicator = Texture {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @ElvUI_Libraries/Core/oUF/elements/masterlooterindicator.lua:82
 UNIT_MAXPOWER = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 ResurrectIndicator = Texture {
 }
 SetAlpha = <function> defined =[C]:-1
 unitEvents = <table> {
 }
 PhaseIndicator = Texture {
 }
 AuraHighlightBackdrop = false
 USE_INSET_POWERBAR = false
 SummonIndicator = Texture {
 }
 __customargs = <table> {
 }
 TargetGlow = Frame {
 }
 PowerPrediction = <table> {
 }
 Portrait3D = PlayerModel {
 }
 AuraHighlight = Texture {
 }
 USE_POWERBAR = false
 UNIT_SPELLCAST_SUCCEEDED = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 __mousetags = <table> {
 }
 RaisedElementParent = Frame {
 }
 USE_MINI_POWERBAR = false
 style = "ElvUF_Raid1"
 ClassBar = "AlternativePower"
 PARTY_MEMBER_DISABLE = <function> defined @ElvUI_Libraries/Core/oUF/elements/health.lua:143
 PARTY_MEMBER_ENABLE = <function> defined @ElvUI_Libraries/Core/oUF/elements/health.lua:143
 UNIT_EXITED_VEHICLE = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:75
 UNIT_ENTERED_VEHICLE = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:75
 UNIT_CONNECTION = <table> {
 }
 Debuffs = ElvUF_Raid1Group1UnitButton1Debuffs {
 }
 BOTTOM_OFFSET = 0
 UNIT_HEAL_PREDICTION = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 PixelSnapDisabled = true
 AuraHighlightFilterTable = <table> {
 }
 INFO_PANEL_HEIGHT = 0
 unit = "player"
 USE_INFO_PANEL = false
 CLASSBAR_YOFFSET = 0
 UNIT_THREAT_LIST_UPDATE = <function> defined @ElvUI_Libraries/Core/oUF/elements/threatindicator.lua:91
 CLASSBAR_HEIGHT = 10
 db = <table> {
 }
 UNIT_SPELLCAST_STOP = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 UNIT_AURA = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 UNIT_DISPLAYPOWER = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 CLASSBAR_DETACHED = false
 UNIT_WIDTH = 100
 RaidRoleFramesAnchor = Frame {
 }
 USE_CLASSBAR = true
 __elements = <table> {
 }
 unitframeType = "raid1"
 CAN_HAVE_CLASSBAR = true
 ThreatIndicator = Frame {
 }
 CLASSBAR_WIDTH = 100
 Portrait2D = Texture {
 }
 Name = FontString {
 }
 UNIT_MAXHEALTH = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:1097
 USE_PORTRAIT = false
 Buffs = ElvUF_Raid1Group1UnitButton1Buffs {
 }
 RAID_TARGET_UPDATE = <function> defined @ElvUI_Libraries/Core/oUF/elements/raidtargetindicator.lua:62
 MouseGlow = Frame {
 }
 POWERBAR_HEIGHT = 0
 POWERBAR_OFFSET = 0
 HealthPrediction = <table> {
 }
 USE_POWERBAR_OFFSET = false
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @ElvUI_Libraries/Core/oUF/ouf.lua:75
 INCOMING_RESURRECT_CHANGED = <function> defined @ElvUI_Libraries/Core/oUF/elements/resurrectindicator.lua:60
 POWERBAR_WIDTH = 98
 UnwrapScript = <function> defined @FrameXML/SecureHandlers.lua:788
 Fader = <table> {
 }
 UNIT_CLASSIFICATION_CHANGED = <function> defined @ElvUI_Libraries/Core/oUF/elements/pvpclassifica

ElvUI Changelog & Troubleshooting

nullsector-sys commented 1 year ago

continues even with all addons off. idk if theres just a core issue causing it.

1Botanica1 commented 1 year ago

Type in chat in game /efixdb

If you still have issues, please go through the following.

Please type in chat in game /edebug on And test. Do you have the error?

If so, click on First error, then type in chat in game /estatus

And upload a FULL UI screenshot (no cropping) showing the first error and the status panel.