Closed ghensai closed 7 months ago
Yes, there has been a change to improve the performance of ElvUI The bars that are disabled now cannot be used - they are properly disabled.
There is already an option to put hide in the action bar visibility state
• Actionbars which were disabled but used for keybinds, now need to be enabled and visibility state changed to hide to work like before
From the changelog
Duplicate of #1095
Troubleshooting Steps
As the issue relates to a keybind not functioning when actions bars are disabled, it is physically impossible for me to SHOW the issue in a screenshot.
Describe the expected behavior and what actually happened?
For the last ~10 years I have used ElvUI, I have hidden my ActionBars simply by unchecking the "enable" option for each bar.
I still USE the ActionBars, they are full of abilities/keybinds, I just don't want to SEE them. So I hide them. Unchecking "enable" has worked for this for as long as I have used ElvUI.
I was playing the game today just fine, then as I was about to enter a dungeon I updated to 13.52. Immediately my keybinds stopped working. Eventually I figured out that if I check "enable" they start working again, and as soon as I uncheck "enable" (returning to the state in which I have used ElvUI for ~10 years), they stopped working.
Obviously, something has changed in 13.52 that has broken the way this functioned previously. Perhaps it is intended that when a bar is not "enabled" it simply does not function. However, this is NOT how this has worked until now, and completely breaks how I use ElvUI. I do not want to see my action bars. I want them populated and bound, but invisible. If this is intended functionality, please add an option to "hide" ActionBars.
Reproducing the issue.
If you use the version of ElvUI prior to 13.52 and repeat the above steps, the keybind will function normally.
Lua Errors
Verification Steps