Closed fubaWoW closed 7 months ago
This prob won't be implemented as doing so would overlap the modifier and would require recoding some of the datatexts and don't feel its worth the effort.
Yeah... It is overall kinda stupid to "Hardcode" anything that is Final State or better say a "non Test State" in a Big Project like ElvUI but... ok 🤦♂️ So i will change it for myself 👍
You would need to recode all modifiers to do it.. like take the volume datatext.. you would need to have it coded to support alt, ctrl, shift and meta. Alt was picked for quick dt because there isn't any of our datatexts that use it currently.
Troubleshooting Steps
Hi there,
this is not a bug per se but would be nice to have the ability to change the Modifier Key for your function
QuickDTMode
as of it is Hardcoded inDataTexts.lua
line 73 withif DT.SelectedDatatext and (key == 'LALT' or key == 'RALT') then
.I know i can change it manually every Update of ElvUI but would be WAY BETTER if it will be changeable it in the Config and also will get saved in the Global Profile!
greetings
Describe the expected behavior and what actually happened?
No response
Reproducing the issue.
no issue
Lua Errors
Verification Steps