Closed Unbiased85 closed 2 months ago
Debugged and still had issues.
Random issues when looting typically.
No response
Message: Interface/AddOns/ElvUI/Core/Modules/Misc/Misc.lua:153: attempt to call upvalue 'GetNumFactions' (a nil value) Time: Mon Jul 29 21:48:05 2024 Count: 1 Stack: Interface/AddOns/ElvUI/Core/Modules/Misc/Misc.lua:153: attempt to call upvalue 'GetNumFactions' (a nil value) [string "@Interface/AddOns/ElvUI/Core/Modules/Misc/Misc.lua"]:153: in function `?' [string "@Interface/AddOns/DBM-Core/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...ore/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109> [string "=[C]"]: ? [string "@Interface/AddOns/DBM-Core/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...ore/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15> [string "@Interface/AddOns/DBM-Core/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire' [string "@Interface/AddOns/ElvUI_Libraries/Core/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <...UI_Libraries/Core/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119> Locals: self = <table> { QueueStatus = ElvUIQueueStatus { } modules = <table> { } BubbleFrame = Frame { } RaidMarkFrame = Frame { } Initialized = true baseName = "ElvUI" defaultModuleState = true hooks = <table> { } enabledState = true defaultModuleLibraries = <table> { } name = "ElvUI_Misc" orderedModules = <table> { } QuestRewardGoldIconFrame = ElvUI_QuestRewardGoldIconFrame { } QueueStatusDisplay = ElvUIQueueStatusDisplay { } RollBars = <table> { } moduleName = "Misc" } _ = "COMBAT_TEXT_UPDATE" messagetype = "FACTION" faction = "Loamm Niffen" rep = 1500 data = <table> { hasBonusRepGain = false description = "" isHeaderWithRep = false isHeader = false currentReactionThreshold = 3000 canSetInactive = false atWarWith = false isWatched = false isCollapsed = false canToggleAtWar = false nextReactionThreshold = 9000 factionID = 2574 name = "Dream Wardens" currentStanding = 0 isAccountWide = false isChild = false reaction = 5 } (*temporary) = 1 (*temporary) = nil (*temporary) = "attempt to call upvalue 'GetNumFactions' (a nil value)" E = <table> { mylevel = 70 Bags = <table> { } privateVars = <table> { } modules = <table> { } myspecRole = "HEALER" PriestColors = <table> { } db = <table> { } Layout = <table> { } Distributor = <table> { } MountText = <table> { } INCOMPATIBLE_ADDONS = <table> { } TimeIndicatorColors = <table> { } WorldMap = <table> { } TimeColors = <table> { } mynameRealm = "Saraphes - Zul'jin" ShortValueDec = "%.2f" unitFrameElements = <table> { } valueColorUpdateFuncs = <table> { } Classic = false myrole = "HEALER" UFParent = ElvUFParent { } InfoColor2 = "" myname = "Saraphes" ActionBars = <table> { } screenHeight = 1163.636353 twoPixelsPlease = false ConfigModeLayouts = <table> { } DataTexts = <table> { } ClassName = <table> { } CreatureTypes = <table> { } Auras = <table> { } private = <table> { } ReverseTimer = <table> { } TagFunctions = <table> { } myClassID = 11 UnlocalizedClasses = <table> { } MinimapSize = 220 hooks = <table> { } SpecName = <table> { } GemTypeInfo = <table> { } StyleFilterDefaults = <table> { } physicalWidth = 2560 versionString = "13.72" LSM = <table> { } InfoColor = "" AFK = <table> { } CreatedMovers = <table> { } myLocalizedFaction = "Horde" myrace = "ZandalariTroll" StaticPopup_DisplayedFrames = <table> { } VehicleLocks = <table> { } myLocalizedRace = "Zandalari Troll" myclass = "DRUID" wowdate = "Jul 24 2024" PopupDialogs = <table> { } Chat = <table> { } myrealm = "Zul'jin" LayoutMoverPositions = <table> { } global = <table> { } orderedModules = <table> { } Misc = <table> { } UnitFrames = <table> { } uiscale = 0.660000 resolution = "2560x1080" TBC = false AnimElastic = <table> { } QualityColors = <table> { } media = <table> { } data = <table> { } Options = <table> { } HiddenFrame = Frame { } Media = <table> { } name = "ElvUI" TimeFormats = <table> { } ShortPre
This is already fixed in dev and will be in next release.
Troubleshooting Steps
Debugged and still had issues.
Describe the expected behavior and what actually happened?
Random issues when looting typically.
Reproducing the issue.
No response
Lua Errors
Verification Steps