Closed Road-block closed 5 months ago
Ok so I went to DMF and spent a few game tokens on the Tonk Commander quest.
More as a means of troubleshooting I added this to
function EncounterBar:InitPlayerPowerBarAlt()
if not self.__PlayerPowerBarAlt then
local bar = PlayerPowerBarAlt
if bar:GetScript('OnSizeChanged') then
bar:HookScript('OnSizeChanged', function() self:Layout() end)
else
bar:SetScript('OnSizeChanged', function() self:Layout() end)
end
hooksecurefunc("UnitPowerBarAlt_SetUp", function(barFrame, barID)
if barFrame.unit and UnitIsUnit(barFrame.unit, "player") then
self:Layout()
end
end)
self.__PlayerPowerBarAlt = bar
end
end
Just to see when the game calls UnitPowerBarAlt_SetUp
which repositions the AltPowerBar.
This ended up fixing my issue with bar reverting to defaults after a "death" (or a tonk death in this scenario which is rather convenient for testing)
Now I have no idea how this would work where combat status is involved, I'll have to wait for next raid. I also do not know if OnSizeChanged is superfluous when using a secure hook on the client's altpower setup function.
I should probably do the Layout only if UnitIsUnit(barFrame.unit, "player")
, I'll play around with it.
Good research :) I think this is what I'm looking at at the final version of the hook:
hooksecurefunc("UnitPowerBarAlt_SetUp", function(bar)
if bar.isPlayerBar and bar:GetParent() ~= self then
bar:SetParent(self)
bar:ClearAllPoints()
bar:SetPoint('CENTER', self)
end
end)
Tested .34 at DMF sadly it didn't work. My queue popped so I wasn't able to trace and see why, the new code looks like it should
Oh I know why 😋
if type("UnitPowerBarAlt_SetUp") == "function" then
You'll have a chuckle with yourself when you read this a second time 😆
I'm sure you meant to do
if type(UnitPowerBarAlt_SetUp) == "function" then
Edit: I can verify this works at least in DMF testing when the existence check passes and the hook is actually installed 👍🏻
Yup, that was an error from me adding the guard after the fact from copying the line with the hook.
Had a chance to raid with this tonight, everything looks good.
When reporting an issue, please try to reproduce the issue with just Dominos and Dominos_Config running. Dominos reuses a good chunk of the stock UI, and other popular addons, like Move Anything, like to take control of those parts, too.
Addon Version 10.2.33
World of Warcraft Version Cataclysm Classic
https://github.com/tullamods/Dominos/issues/858#issuecomment-2161393209 and following discussion in the now closed ticket.
The previous change/fix seems to work for initial positioning but the game appears to reset to default after a death and Dominos doesn't catch it.
Needing a /reloadui to recover the saved position is further indication of that. Useful troubleshooting information is that alternate power bar can be tested outside raiding at the Darkmoon Fair Island