tullamods / OmniCC

Cooldown count for everything
https://tullamods.com/omnicc
MIT License
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[Retail] Debuff duration display on target not working with Pitbull4. #438

Open TreizeEU opened 2 months ago

TreizeEU commented 2 months ago

I'm having issues displaying the duration of debuffs in Pitbull4's target frame? I noticed it stopped working at some point after the 5th of July, based on my screenshots. I've been trying to figure out what addon is causing this for several days, and testing on the 11.0 ptr server. If I turn off Pitbull4, it'll let me see the duration of debuffs (the text number in the debuff icon), even with stock Pitbull4 settings.

Anyone have any ideas? Did Blizzard change any function that would cause this, around the time of 5th of July (or shortly after)?

Screenshots from the 5th and 15th of July:

WoWScrnShot_070524_152842 WoWScrnShot_071524_233608

Tuller commented 1 month ago

Check your PitBull settings. I believe this is one of the addons thath as a hide text option. Additionally, you could reduce the minimum size to display text option in OmniCC.

TreizeEU commented 1 month ago

I tested to turn on Pitbull's own text on debuff option, and that works. But it's not the same as I had before.

Sometimes, I can see the duration indication number pop up for a few frames before disappearing again. And that's with Pitbull's version disabled.

I grabbed two screengrabs with Xsplit's editor, the smaller number is Pitbull's own, the frame with the bigger 8 is something else (I assumed OmniCC, but could be CooldownWatch?). Bit hard to see because the resolution in the editor is not 100% fullscreen:

Pitbull own Pitbull omnicc

TreizeEU commented 1 month ago

So, I have found out why this have been happening for me. It's a particular Masque-skin that I have been stubbornly trying to get to work. I guess I'll just use a different skin for Pitbull's debuff frames, then. It's an old skin from back in the Buttonfacade-days (called Buttonfacade_Rothar).

This skin also broke the cooldowns on Bartender, but I didn't notice that because I also use CooldownCount for that.