Testing in gdb, it seems like flags.run remains at 8 after travelling, even though it arguably should be 0 afterwards. This surfaces when trying to read an engraving on the current space, since this development branch skips engraving messages while running, and the game still thinks the player is running after they've stopped.
Testing in gdb, it seems like
flags.run
remains at 8 after travelling, even though it arguably should be 0 afterwards. This surfaces when trying to read an engraving on the current space, since this development branch skips engraving messages while running, and the game still thinks the player is running after they've stopped.