Hello.
I have cloned yours impressive "Creation of Maschines" due to using Compute Shaders, however i have problem with lack of csDelaunay library. I tried this lib from other places but they were diffrent. From where exactly should I download this lib.
Thank you in advance and sorry for bad Englisch.
If you are interested in the voxel generation model please note that you might run into slow generation issues when generating high resolution terrain. This is due to the algorithm I used for optimizing the terrain mesh, it was not meant to be used on the GPU so does not take advantage of the performance gains from being ran on the GPU. If you are going for voxel resolutions like Minecraft or Cube World it should be more than fast enough otherwise
Marching cubes generation model should run fine
This version of the project does not use asynchronous chunk loading but instead generates them all at once, I would recommend using libraries such as UniTask (https://github.com/Cysharp/UniTask)
Hello. I have cloned yours impressive "Creation of Maschines" due to using Compute Shaders, however i have problem with lack of csDelaunay library. I tried this lib from other places but they were diffrent. From where exactly should I download this lib. Thank you in advance and sorry for bad Englisch.