Closed GnarlyOldGuy closed 3 years ago
As you noticed, I already got around to the machine, themselves. I don't believe there's a ZenScript for Forestry stuff yet, so feel free to just make a new one in the scripts
directory.
You may need to add the machines back in so that you can see what recipes they support. The easiest way is to use JEI to bring up any old recipe, and then click on the title at the top of that dialog. This will bring you to a place which shows every single recipe in the entire game. From there, you can click the left/right buttons to find the various Forestry machines to see all the recipes for those machines.
Do we want to add all the machines back into the common file to see which recipes we need to move/add/disable?
Make sense.
So, I pulled up the Squeezer in JEI, it has 242 recipes associated with it. The Fermenter has 760 Recipes associated with it, this could be rather challenging unless we can figure out a way to generate the actual item from the mod to assist with the development.
Hmm. That will require some strategizing. I'll have a look and see if I can think of something.
Here are the major (?) differences between the IE Squeezer and the Forestry Squeezer.
Yup! I've been looking into that as well (take note of the change of assignees). I think the best strategy is to use ZenScript to add reasonable recipes for the various "target fluids" from the Forestry Squeezer into the IE squeezer. Fortunately, nearly all of the recipes in the former are easily handled using the ore dictionary. I'm already partway through implementing a solution.
Here are the major (?) differences between the IE Fermenter and the Forestry Fermenter.
OK, so you were ahead of me on that.
After playing around with this a bit, I think the better course of action is to just leave things alone. The Squeezer and Fermenter from Foestry don't actually have a ton in common with their counter-parts in Immersive Engineering: even to the point that they don't have compatible slots for inputs and outputs. So, I think the easiest course of action is to just leave them both alone.
Actually... I think there's a decent way to do this. Most of the receipes for the Squeezer can be moved to the Industrial Squeezer, and most of the recipes for the Fermenter can be moved to the Mixer.
In the end, I was able to remove the Fermenter by transferring all its recipes to the IE Mixer. I kept the Squeezer, but moved almost all of its recipes over to the IE Industrial Squeezer.
I looked at the common.cfg file under forestry and the Fermenter and Squeezer were excluded from the machines section of the code.
I didn't see a zenscript that dealt with Forestry items, which file in the scripts section would this be addressed in?