Closed cvanleeuwen closed 8 years ago
I found an issue in the calculation of splices; namely when a statePath points to redux state which is not (yet) defined, calling:
Polymer.ArraySplice.calculateSplices(undefined, previous);
will throw.
I found an issue in the calculation of splices; namely when a statePath points to redux state which is not (yet) defined, calling:
Polymer.ArraySplice.calculateSplices(undefined, previous);
will throw.