Just tested how terrain works when it deserialized form old format.
Whats fixed:
1) Entites that should contain materials looks messy in entites inspector. For some reason they do not contain material component but contain object component. Also terrain materials links to wrong or not presented in inspector entities.
2) Terrain pointer in PropsWindow could stale if where alredy was terrain on scene.
3) Converted terrain don't have chunkGroupEntity which lead to wrong reattachments in Terrain::Generation_Update
Just tested how terrain works when it deserialized form old format. Whats fixed: 1) Entites that should contain materials looks messy in entites inspector. For some reason they do not contain material component but contain object component. Also terrain materials links to wrong or not presented in inspector entities. 2) Terrain pointer in PropsWindow could stale if where alredy was terrain on scene. 3) Converted terrain don't have
chunkGroupEntity
which lead to wrong reattachments inTerrain::Generation_Update