Problem it solves: Understanding the structure of language is key to mastering verbal and written communication. Unfortunately, parts of speech are kinda boring.
How it solves it: Harness the power of gamification, nostalgia, Web Speech API's and websockets to create an engaging Madlib game that creates hilarious results.
Technical challenges: Speech recognition and web sockets.
We're planning to use React, based on below, do you think we need Redux?
Should we incorporate Laura's BYOB project into this new project, or maintain two separate repos: one for front-end that makes API calls to a back-end repo
Create a MadLib template based on stock, text blurbs stored in database
User populate MadLib words manually or via speech recognition (AWS speech API)
App reads back completed game
Validation and feedback for correct parts of speech (e.g. verb vs. noun)
Beyond MVP:
User can create blurb by selecting a general topic (e.g. 'romance novels'), or searching for a book title (blurb comes from book synopsis)
Word visualization and analysis: e.g. provide example word for each part of speech, analyze how commonly words are used and/or provide movie type rating to game (PG, PG-13 etc..)
Create different users so that users can save completed games to their account
Allow users to copy/paste link to completed game to facilitate sharing games
Problem it solves: Understanding the structure of language is key to mastering verbal and written communication. Unfortunately, parts of speech are kinda boring.
How it solves it: Harness the power of gamification, nostalgia, Web Speech API's and websockets to create an engaging Madlib game that creates hilarious results.
Technical challenges: Speech recognition and web sockets.