tusharjoshi / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Hardware Skinning Support #554

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
jME3 is currently missing support for hardware accelerated skinning.

HW Skinning support, if added, must never crash due to missing support from the 
GPU. Therefore, it should check to ensure that shaders are supported, that 
there's sufficient uniforms in the material to accommodate all the bones, and 
not to generate too many shaders if it can be avoided.

See thread:
http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/has-someone-
started-to-implement-hardware-skinning/?topic_page=2&num=15

Original issue reported on code.google.com by ShadowIs...@gmail.com on 23 Nov 2012 at 7:39

GoogleCodeExporter commented 8 years ago
see this thread with patch from ghoust
http://jmonkeyengine.org/forum/topic/mostly-complete-patch-hardwaregpuvertex-ski
nning-aka-matrix-palette-blending-for-jme/page/3/#post-187900

Original comment by remy.bou...@gmail.com on 22 Dec 2012 at 2:51

GoogleCodeExporter commented 8 years ago
Patch applied, cleaned up, and tested. Working on Desktop (Intel GMA / NVIDIA) 
and Android (PowerVR).

Original comment by ShadowIs...@gmail.com on 18 Apr 2013 at 4:19