OpenGL specification defaults WRAP_S, WRAP_T, and WRAP_R to REPEAT, but when
cosntructing a TextureArray object these values default to EdgeClamp.
The Default behaviour of Textures should match OpenGL specification when no
arguments are changed to prevent confusion, and to provide a consistent
environment when moving from high level to low level functionality.
Original issue reported on code.google.com by Slea...@gmail.com on 15 Feb 2014 at 7:57
Original issue reported on code.google.com by
Slea...@gmail.com
on 15 Feb 2014 at 7:57